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Thread Statistics | Show CCP posts - 27 post(s) |

SubStandard Rin
School of Applied Knowledge Caldari State
3
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Posted - 2013.06.20 08:20:00 -
[1] - Quote
First off I don't ike the changes they are making 8 ships practicaly 2 ships ... I am sorry but I think you should rethink this.
It would be better if the races had a racial characteristics within a 10% limit from each other.
example Mimatar 10% faster align speed (more agile) Galente 10% more cargo
Secondly on your sugestion i have a question why your using the Hoarder for Mimatar not Mammoth why do you intend to use the old Tier2 model for Mimatar instead of the Tier3 model (Mammoth).
Thirdly : I wouldn't mind of you instead made the Industrial ships for different roles.
example:
* Fast Aligning , high warp speed transport with low cargo room (basicly a T1 version of the Blockade runner) * Giant hauler , slow transport should be able to transport cargo in the range of 40-45km3 no tank what so ever * Tanky hauler, crgo hauler with enough ehp to withstand a single attacker (think procurer)
* Ore idustrials for hauling Ore / Ice huge ore bay 40-50km3 of ore bay.
I know tnere is an issue with a tanky hauler that a determined attacker still giving the new player access to tanky hauler should cut down the risk for the risk averse in highsec untill they could buy a orca and over tank it.
for T2 haulers i think the DST is in a bad place and i would want to give it a jumpdrive instead so we get a mini Jumpfreigher that gives it a uniqe role.
well this is my two cents worth of opinion. |

SubStandard Rin
School of Applied Knowledge Caldari State
3
|
Posted - 2013.06.20 09:58:00 -
[2] - Quote
Karsa Egivand wrote:Callic Veratar wrote:Karsa Egivand wrote:I agree with the decision to sideline the Mammoth, if one of the Minmatar haulers has to be sidelined (Hoarder has a way better design than the Mammoth, and the Wreathe has a special place in my heart due to it being the basis of the awesome looking Prowler). Everyone's allowed to be wrong every once in a while. Matter of taste and I seem to be in the minority. Then again, maybe most people only chime up when their opinion is trodden on, maybe all the Hoarder lovers are simply too content to post. 
no the Horder is more uggly then the Mammoth the mammoth also the T1 version of the T2 Mastodont (DST)
there is no T2 version of the Horder ... so please are you going to mess with our Blueprints and our T2 ships also Art department.
Instead of listening to the advice of the artdepartment in this matter i would want the Ship rebalance team to decide then I would (if i was responsible for Ship rebalance) ask art department to make two new ships one for Caldari and one for Amarr that way we get 3 types of ships for all races.
then i would decide bonuses for the four races. example Tanky / Fast align / more cargo room / etc. the racial deviations should be max 10% so example if we make Mimatar to be faster aligntime then they get 10% faster align time.
after this i would create some specialized ships for diferent needs that could arise.
A# tanky hauler (think procurer) with warpstabs (check DST comment below) b# fast nimble low size hauler with faster warpspeed. c# high capacity hauler d# specialized hauler Ice / Ore / PI / e# combat hauler ( High EHP, good aligntime, cargobay that can only hold charges (Ammo Cap charges etc)
spread the types A,B,C,E around the four races so that we get a good mix showing of the diffent kinds of doctrine. D should be added to new / revamped ORE ships.
with this said i think the DST needs a overhaul also and im sugestion you give it a jumpdrive so it could be used as a cheap JF with all its pro/con. that would realy make it a specialized ship.
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SubStandard Rin
School of Applied Knowledge Caldari State
3
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Posted - 2013.06.20 15:06:00 -
[3] - Quote
Yay ... Mamoth is back as prime Mimatar Hauler !! 
ty for listeneing to us whining. ;-)
Still now once the gun smoke have cleared why don't we go for 3 haulers / race instead ? we could have more specialized roles on the last type
and i know its alot to ask for but i think both Amarr and Caldari are worth two new shiny indy ship.
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SubStandard Rin
School of Applied Knowledge Caldari State
3
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Posted - 2013.06.24 06:50:00 -
[4] - Quote
First off if we are to rebalance the Haulers then lets do it properly and don't rush it.
I think first off All four races needs 3 types of haulers
* Tanky (think procurer) * Large / slow * small, fast aligning, fast warping.
*specialist haulers - ** Ore/Ice hauler ** Gas hauler ** smuggle ship that have a minimal smuggle bay that allows contraband to move system->system. ** Pi hauler ** maintenance ship (Ship fitting service + fleet bay) ** combat hauler (ammo to fleet fights) high EHP good align and only ammo bay (only accept charges)
then redo the T2 industrials in same iteration
* DST -- give it jump engines so it acts like a mini JF (now its truly a Deep space transport) * Blockade runner - don't change them they are fine.
Give each race 3 haulers so Caldari and Amarr gets a new one (when art department have done the skins)
then give each race a racial characteristics with a 10% bonus to a stat for example * aligns faster * tanks better * have larger cargo bay * higher base speed
Then with the specialist haulers could use the models but spread among the other factions of the game. with just a simple colorscheme reskin. this could also move the obsolete Iteron models to fix this issue.
the bonus to this is that skills like Ore Industrials become more useful.
Please CCP consider this. |
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